Jarods scum

Deployment Cards

40

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Onar Koma

Guardian・Hunter

: +2 , -2 Ac.
: +1 , -1 Ac.

Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1

Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.

Immune: You cannot gain Harmful conditions.

6

Health 15
Speed 4
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

▪ Focused on the Kill

Skirmish Upgrade・Attachment

IG-88 (assasin droid) only

+5 Health

At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.

You lose ': Recover 3 .' You gain ': Pierce 1.'

0

Health 0
Speed 0
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Squad Swarm

Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Draw!

Vinto Hreeda

Use during your activation to perform an attack without using an action.

Cost 1
Limit 1

Extra Protection

Onar Koma

Use when another friendly figure within 2 spaces suffers 3 or more . Move up to 2 spaces, then perform an attack.

Cost 1
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper