Demolish: Once during your activation, you may choose a space within 3 spaces and line of sight. Each figure on or adjacent to that space suffers 1 . Then, place a rubble token in that space and you suffer 1 .
Shrapnel: Choose one: This attack gains Blast 2 , or after this attack resolves, if it did not miss, each figure and object within 2 spaces of the target space suffers 1 .
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.
Take Cover: While defending, you may apply +1 and -1 to the defense results.
Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.
You may include up to 2 Deployment cards in your army.
Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.
Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.
Targeting Computer: While attacking, you may reroll 1 attack die.
Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
Rapid Fire: Perform 2 attacks.
Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .
Ram: Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers equal to the results. Then, if that figure is small, push it up to 1 space.
System Shock: Use while on or adjacent to a terminal. Choose a figure on or adjacent to any terminal. That figure suffers 2 and 1
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
Use before declaring a attack. Figures do not block line of sight for this attack.
Use when an attack targeting you is declared. You become Hidden.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Use during your activation to perform an attack without using an action.
: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.
Hunter or Smuggler
Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.
Droid or Vehicle
Use during your activation. Spend 3 movement points to become Focused.
: A figure within 5 spaces and line of sight suffers equal to the number of Droids friendly to you with line of sight to it, to a maximum of 3 .
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Vehicle or Droid
Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .
Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .