Jabba’s Hunters

Deployment Cards

40

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Focused on the Kill

Skirmish Upgrade・Attachment

IG-88 (assasin droid) only

+5 Health

At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.

You lose ': Recover 3 .' You gain ': Pierce 1.'

0

Health 0
Speed 0
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Weequay Pirate

Hunter・Smuggler

+1 Accuracy
: +1
: +1 Accuracy

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

5

Health 4
Speed 4
Defence
Attack

Elite Clawdite Shapeshifter

Hunter・Spy

Shape: When you are deployed, you may gain 1 Form card of your choice from the supply.

Shift: At the start of each round, you may switch your From card with 1 other Form card of your choice.

6

Health 8
Speed 4
Defence
Attack

▪ Greedo

Hunter・Smuggler

+1 Ac., +1
: Bleed
: +2
: +3 Accuracy

Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

4

Health 7
Speed 5
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Stroke of Brilliance

Greedo

Use when an attack targeting you is declared. Apply +2 and +1 to the defense results.

Cost 0
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Shoot the Messenger

Any Figure

Use after you resolve an attack targeting a figure. If the defender was defeated your opponent discards the top 3 cards of his Command deck.

Cost 0
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

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