Maul/Ahsoka

Deployment Cards

40

▪ Maul

Force User・Brawler

+1
: Pierce 3

Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.

Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).

Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.

7

Health 12
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Ahsoka Tano

Force User・Leader・Spy

: +2
: Pierce 3
: Gain 1 (token)

Force Leap: Place your figure in an empty space within 6 spaces.

Vigor: At the start of your activation you may gain 2 movement points or 1 (token).

Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.

8

Health 12
Speed 4
Defence
Attack

▪ Greedo

Hunter・Smuggler

+1 Ac., +1
: Bleed
: +2
: +3 Accuracy

Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

4

Health 7
Speed 5
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Weequay Pirate

Hunter・Smuggler

+1 Accuracy
: +1
: +1 Accuracy

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

5

Health 4
Speed 4
Defence
Attack

Jawa Scavenger

Smuggler

+2 Accuracy
: +2
: +2 Accuracy

Harass: After the attack resolves, if it did not miss, the defender suffers 1 .

Take Cover: While defending, you may apply +1 and -1 to the defense results.

2

Health 3
Speed 4
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Stroke of Brilliance

Greedo

Use when an attack targeting you is declared. Apply +2 and +1 to the defense results.

Cost 0
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Wreak Vengeance

Maul

Use when you use 'Dual-Bladed Fury.' You may choose both effects instead of only 1.

Cost 1
Limit 1

Face to Face

Brawler

: Move up to 2 spaces, then perform an attack targeting an adjacent figure or object.

Cost 1
Limit 1

Chaotic Force

Use at the start of a round if your affiliation is . Each player chooses up to 3 figures. Roll 1 green die. Each of those figures suffers equal to the Accuracy result.

Cost 2
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper