SC

Deployment Cards

40

▪ Bossk

Hunter・Brawler

+1
+2
+2 Accuracy
: Pierce 2

Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.

Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.

8

Health 10
Speed 4
Defence
Attack

HK Assasin Droid

Droid・Hunter

: Weaken
: +1
: Pierce 1

Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.

Targeting Computer: While attacking, you may reroll 1 attack die.

8

Health 5
Speed 4
Defence
Attack

HK Assasin Droid

Droid・Hunter

: Weaken
: +1
: Pierce 1

Versatile Weaponry: While attacking, you may force the defender to reroll 1 defense die.

Targeting Computer: While attacking, you may reroll 1 attack die.

8

Health 5
Speed 4
Defence
Attack

Elite Tusken Raider

Brawler

+1
: Weaken
: Cleave 1
Habitat: Desert

Tusken Cycler: Perform a attack using 1 blue and 1 red die. You cannot use abilities during this attack.

7

Health 7
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Command Cards

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Hunter Protocol

Droid

Use while attacking. You may trigger the same ability up to twice.

Cost 1
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Devotion

Droid

: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Jundland Terror

Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .

Cost 2
Limit 2

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Trandoshan Terror

Bossk

Use when you declare "Indiscriminate Fire." Add 1 yellow die to the dice pool.

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper