Test Army 30 Pts

Deployment Cards

30

▪ Luke Skywalker

Force User

+1
: +2
: Recover 2
: +2 Accuracy

Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.

Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.

10

Health 10
Speed 5
Defence
Attack

Echo Base Trooper

Trooper

: +1
: +2 Accuracy

Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

6

Health 5
Speed 4
Defence
Attack

▪ Jyn Odan

Smuggler

: Stun, Pierce 1
: +2 Ac., +2

Hair Trigger: At the start of a hostile figure’s activation, you may interrupt to perform an attack that targets that figure. Limit once per round.

Nimble: After an attack targeting you is resolved, gain 2 movement points for each of your results.

Cunning: While defending, apply +1 to the defense results for each result.

5

Health 6
Speed 5
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

Echo Base Trooper

Trooper

: +1
: +2 Accuracy

Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

6

Health 5
Speed 4
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Overdrive

Use at the start of a round. During this round, each of your Droids may suffer 2 during its activation to perform 1 additional action. Limit once per Droid.

Cost 3
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Against the Odds

Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.

Cost 0
Limit 1

Efficient Travel

Use at the start of a round. Until the end of the round, each of your figures ignores additional movement point costs for difficult terrain and hostile figures.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Smuggler's Tricks

Smuggler

: Choose a tile or token you are on or adjacent to. Until the start of the next round, your opponent counts as having 1 fewer figure on or adjacent to that tile or token.

Cost 1
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper