Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Cunning: While defending, apply +1 to the defense results for each result.
Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.
Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.
Fury: While attacking, if you have suffered 5 or more , apply +1 to the attack results.
Chewbacca (Loyal Wookiee) Only
+1 . You lose 'Protector.' While defending,convert all to .
During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.
Once during your activation, you may use 'Slam' without spending an action.
Han Solo (Scoundrel) Only
You lose 'Distracting.' While attacking, you may reroll 1 attack die.
You can use 'Return Fire' even if you suffered during the attack.
Exhaust this card at the end of the round to interrupt to perform an attack.
Resourceful: While attacking or derending, you may reroll 1 of your attack or defense dice
Gambit: Before you reroll a die, you may replace it with another die of the same type. After rolling, the new die is considered rerolled.
Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .
Use while attacking to apply +2 accuracy to the attack results.
: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.
Use at the start of your activation to discard all of your Harmful conditions.
: Gain a number of movement points equal to your Speed + 2.
: Choose an adjacent hostile figure. The chosen figure suffers 1 for each you have suffered, to a maximum of 3 .
Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.
: Perform an attack. This attack gains:
: Pierce 1, Weaken
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.
Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .
Use when you use "Gambit," after rolling the new die. You may change that die's result to another result of your choice on that die.
Use after your opponent rerolls a die. Remove that die's result from the results.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use when an attack targeting you is declared. Choose 1 die and remove it from the attack pool.