Darth Maulder (the hutt)

Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

Stormtrooper

Trooper

: +1
: +2 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

6

Health 3
Speed 4
Defence
Attack

Heavy Stormtrooper

Trooper・Heavy Weapon

+2 Accuracy
: +1
: Blast 1

Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.

6

Health 6
Speed 3
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Maul

Force User・Brawler

+1
: Pierce 3

Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.

Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).

Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.

7

Health 12
Speed 4
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Lord of the Sith

Darth Vader

Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.

Cost 3
Limit 1

Rank and File

Trooper

Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.

Cost 1
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Parry

Brawler or Guardian

Use while defending to apply +1 to the defense results.

Cost 0
Limit 1

Blood Feud

Jabba the Hutt

: Place this card on a hostile Deployment card. When an attack targeting a figure in that group is declared, apply +1 to the attack results.

Cost 2
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

Wreak Vengeance

Maul

Use when you use 'Dual-Bladed Fury.' You may choose both effects instead of only 1.

Cost 1
Limit 1

Looking for a Fight

Brawler

Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.

Cost 0
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Force Jump

Force User

: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper