Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
You may include up to 2 Deployment cards in your army.
Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.
Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).
Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.
Bully: A figure of your choice within 3 spaces suffers 3
Incentivize: A figure of your choice becomes Focused.
Scheme: Draw 1 Command card.
Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.
Nefarious Gains: When a hostile figure is defeated, gain 1 VP.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.
: Gain a number of movement points equal to your Speed + 2.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.
Use at the start of your activation. You gain 2 movement points.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Jabba the Hutt
: Place this card on a hostile Deployment card. When an attack targeting a figure in that group is declared, apply +1 to the attack results.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.
Use when you use 'Dual-Bladed Fury.' You may choose both effects instead of only 1.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.
: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.