Dream Team 3

Deployment Cards

40

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

▪ Rogue Smuggler

Skirmish Upgrade・Attachment

Han Solo (Scoundrel) Only

You lose 'Distracting.' While attacking, you may reroll 1 attack die.

You can use 'Return Fire' even if you suffered during the attack.

Exhaust this card at the end of the round to interrupt to perform an attack.

-2

Health 0
Speed 0
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

▪ Chewbacca

Smuggler・Wookiee・Guardian

: +2
: Stun
: + 2 Accuracy

Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.

Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.

15

Health 14
Speed 4
Defence
Attack

▪ Wookiee Avenger

Skirmish Upgrade・Attachment

Chewbacca (Loyal Wookiee) Only

+1 . You lose 'Protector.' While defending,convert all to .

During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.

Once during your activation, you may use 'Slam' without spending an action.

-4

Health 0
Speed 0
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Combat Suit

Skirmish Upgrade・Attachment

Trooper, Leader, or Guardian Only

While you are defending, reduce the Pierce value of the attack results by 1, to a minimum of 0.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Debts Repaid

Chewbacca

Use when a friendly figure is defeated. Ready your Deployment card and become Focused.

Cost 3
Limit 1

I Make My Own Luck

Han Solo

Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper