recover bosk

Deployment Cards

40

▪ Bossk

Hunter・Brawler

+1
+2
+2 Accuracy
: Pierce 2

Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.

Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.

8

Health 10
Speed 4
Defence
Attack

▪ Shyla Varad

Brawler・Hunter

+1
: +2
: Pierce 2
: Cleave 2

Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.

Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .

8

Health 12
Speed 4
Defence
Attack

▪ Maul

Force User・Brawler

+1
: Pierce 3

Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.

Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).

Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.

7

Health 12
Speed 4
Defence
Attack

Weequay Pirate

Hunter・Smuggler

+1 Accuracy
: +1
: +1 Accuracy

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

5

Health 4
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

Command Cards

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Cruel Strike

Any Figure

: Perform an attack. This attack gains:
: Pierce 1, Weaken

Cost 0
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Trandoshan Terror

Bossk

Use when you declare "Indiscriminate Fire." Add 1 yellow die to the dice pool.

Cost 2
Limit 1

Force Illusion

Force User

Use while a hostile figure in your line of sight is attacking. The defender becomes Hidden.

Cost 2
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Pickpocket

Smuggler

Use during your activation while adjacent to a hostile figure to roll 1 green die. Your opponent loses VPs and you gain VPs equal to the Accuracy result.

Cost 1
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

Wreak Vengeance

Maul

Use when you use 'Dual-Bladed Fury.' You may choose both effects instead of only 1.

Cost 1
Limit 1

Looking for a Fight

Brawler

Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.

Cost 0
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper