Rebel Outpost

Deployment Cards

40

▪ Ahsoka Tano

Force User・Leader・Spy

: +2
: Pierce 3
: Gain 1 (token)

Force Leap: Place your figure in an empty space within 6 spaces.

Vigor: At the start of your activation you may gain 2 movement points or 1 (token).

Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.

8

Health 12
Speed 4
Defence
Attack

▪ Ko-Tun Feralo

Leader・Trooper

: +2
: +1 Accuracy

Arms Distribution: At the start of your activation, you may choose another friendly figure within 3 spaces. That figure gains 1 (token) or 1 (token).

Dead Precise: When another friendly figure within 3 spaces spends a power token while attacking, apply -1 to the defense results.

Professional: While attacking, you may reroll 1 attack die.

7

Health 9
Speed 4
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ C1-10P

Droid

: Pierce 2
: Recover 2

Ram: Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers equal to the results. Then, if that figure is small, push it up to 1 space.

System Shock: Use while on or adjacent to a terminal. Choose a figure on or adjacent to any terminal. That figure suffers 2 and 1

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Jarrod Kelvin

Brawler・Leader・Spy

+1 , +1
: +2
: Pierce 2
: Gain 1 (Damage Token)

Leaping Slash: Move up to 2 spaces, then perform an attack.

Droid Master: At the start of the mission put J4X-7 into play in an adjacent space. J4X-7 activates at the start or end of your activation. J4X-7 is not counted for the purposes of control.

5

Health 7
Speed 5
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

Right Back At Ya!

Ahsoka Tano

Use when an attack targeting you is declared. The attacker suffers 1 (3 if you spent a (Defense Token) during this attack).

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper