Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Cunning: While defending, apply +1 to the defense results for each result.
Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.
Get Into Position: Gain 4 movement points and become Focused.
Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.
Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.
Assault: You can perform multiple attacks each activation.
Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.
Use at the start of the round. During this round, each of your Troopers gains:
: Stun. If the target was already Stunned, apply +2 to the attack results.
Use while attacking to apply +2 accuracy to the attack results.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: You become Focused.
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of your activation to discard all of your Harmful conditions.
: Recover 2 .
: Discard all Harmful conditions from adjacent friendly figures.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Gain a number of movement points equal to your Speed + 2.
: During your next activation you may perform 1 additional action.