Relentless Pursuit

Deployment Cards

40

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Focused on the Kill

Skirmish Upgrade・Attachment

IG-88 (assasin droid) only

+5 Health

At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.

You lose ': Recover 3 .' You gain ': Pierce 1.'

0

Health 0
Speed 0
Defence
Attack

▪ Under Duress

Skirmish Upgrade

When a hostile figure suffers , for each resulting he wishes to prevent, the player controlling that figure must discard 2 Command cards from the top of his deck instead of 1.

2

Health 0
Speed 0
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Close the Gap

Use at the start of a round. Each of your Brawlers may move up to 1 space.

Cost 2
Limit 1

Cripple

Brawler or Hunter

: Choose an adjacent hostile figure. Until the end of the round, that figure cannot voluntarily exit its space.

Cost 2
Limit 1

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Hold Ground

Guardian

: Until the end of the round, small hostile figures cannot voluntarily exit spaces adjacent to you.

Cost 2
Limit 1

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Squad Swarm

Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.

Cost 2
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper