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Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Elite Riot Trooper

Trooper・Brawler・Guardian

Weaken
: +2
: +1

Stun Batons: After you resolve an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

Professional: While attacking, you may reroll 1 attack die.

7

Health 7
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Overcharged Weapons

Any Ready Vehicle

Use when a hostile figure activates to interrupt to perform an attack targeting that figure. The attack gains Pierce 2. Then, exhaust your Deployment card and become Weakened.

Cost 0
Limit 1

There is Another

Leia Organa

Use at the start of a round. Until the end of the round, you gain the Force User trait and apply +1 to your attack results.

Cost 0
Limit 1

I Can Feel It

Force User

Use while defending to reroll 1 defense die.


Use while attacking to reroll 1 attack die.
: Gain 1 VP.

Cost 0
Limit 1

Brace Yourself

Any Figure

Use when an attack targeting you is declared. If it is not the attacker's activation, apply +2 to the defense results.

Cost 0
Limit 1

Against the Odds

Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.

Cost 0
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Stall for Time

Leader or Spy

Use at the start of a round. Your opponent places 1 random Command card from his hand on top of his command deck.

Cost 0
Limit 1

Espionage Mastery

Agent Blaise

Use after you resolve "Interrogate." Return your discarded Command card to your hand. Then, draw 1 card.

Cost 0
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Deadly Precision

Force User

Use at the start of your activation. While attacking during this round, apply -1 to the defense results.

Cost 0
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Stroke of Brilliance

Greedo

Use when an attack targeting you is declared. Apply +2 and +1 to the defense results.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper