Rebel Troopers

Deployment Cards

40

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

▪ MHD-19

Droid

: Focus
: +1
: Recover 2

Medical Loadout: You or an adjacent friendly figure recovers 3 .

Improper Procedule: Choose an adjacent hostile figure. That figure suffers 1 and becomes Weakend.

5

Health 7
Speed 4
Defence
Attack

▪ Rebel High Command

Skirmish Upgrade

At the end of each game round, draw 1 additional Command card.

2

Health 0
Speed 0
Defence
Attack

Combat Suit

Skirmish Upgrade・Attachment

Trooper, Leader, or Guardian Only

While you are defending, reduce the Pierce value of the attack results by 1, to a minimum of 0.

1

Health 0
Speed 0
Defence
Attack

Survivalist

Skirmish Upgrade・Attachment

Hunter or Trooper only

You ignore additional movement point costs for difficult terrain and hostile figures.

At the end of each round, if you are in an exterior space, you recover 1 .

1

Health 0
Speed 0
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

Elite Rebel Trooper

Trooper

: Pierce 2
: +2 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

Get Into Position: Gain 4 movement points and become Focused.

9

Health 5
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Burst Fire

Fenn Signis

: Perform an attack. If the target suffers 1 or more , each figure adjacent to the target space is Stunned.

Cost 2
Limit 1

Rank and File

Trooper

Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.

Cost 1
Limit 1

Miracle Worker

MHD-19

Use when a friendly figure within 3 spaces of you has suffered equal to its Health. Instead of being defeated, it recovers 3 .

Cost 2
Limit 1

Against the Odds

Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.

Cost 0
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

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