Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.
Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.
Alter Mind: Hostile figures with a figure cost of 6 or less within 3 spaces of you cannot interact and are not counted for the purposes of control.
Into the Force: When you are defeated, choose another friendly figure. That figure becomes Focused.
Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.
Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).
Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.
Unstable Device: Choose a space within 3 spaces and roll 1 yellow die. Each figure on or adjacent to that space suffers equal to the results. Then, you suffer 1 .
Shady Contacts: You may include up to 1 non-upgrade Deployment card in your army.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.
Get Into Position: Gain 4 movement points and become Focused.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Until the end of the round, add 1 white die to your defense pool.
: During your next activation you may perform 1 additional action.
: Perform an attack. This attack gains:
: Pierce 1, Weaken
Use at the start of a round. Until the end of the round, you gain the Force User trait and apply +1 to your attack results.
Use while defending to reroll 1 defense die.
Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .
Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.
Use During your activation. Choose another small figure within 3 spaces. Push that figure up to 2 spaces.
: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.