ian's army

Deployment Cards

40

▪ C1-10P

Droid

: Pierce 2
: Recover 2

Ram: Move up to 2 spaces, then choose an adjacent figure. If that figure is hostile, roll 1 green die. It suffers equal to the results. Then, if that figure is small, push it up to 1 space.

System Shock: Use while on or adjacent to a terminal. Choose a figure on or adjacent to any terminal. That figure suffers 2 and 1

3

Health 5
Speed 4
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

▪ Jyn Odan

Smuggler

: Stun, Pierce 1
: +2 Ac., +2

Hair Trigger: At the start of a hostile figure’s activation, you may interrupt to perform an attack that targets that figure. Limit once per round.

Nimble: After an attack targeting you is resolved, gain 2 movement points for each of your results.

Cunning: While defending, apply +1 to the defense results for each result.

5

Health 6
Speed 5
Defence
Attack

▪ Mak Eshka’rey

Spy

: +2 Accuracy
: +1

Priority Target: Figures do not block line of sight for your attacks.

Critical hit: This attack gains Pierce 2. If this attack defeats a hostile figure, your opponent must discard 1 random Command card from his hand.

3

Health 4
Speed 4
Defence
Attack

▪ Davith Elso

Spy・Force User

: +1 , Hide
: Pierce 3

Stealthy: At the start of each mission, become Hidden.

Cut and Run: When you exit a space containing a hostile figure, that figure suffers 1 . Limit once per figure per round.

Fell Swoop: After this attack resolves, become Hidden, move up to 2 spaces, then perform another attack. Limit once per round.

6

Health 10
Speed 5
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

New Orders

Leader

: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.

Cost 3
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

Take it Down

Gideon Argus

: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.

Cost 3
Limit 1

Smuggler's Tricks

Smuggler

: Choose a tile or token you are on or adjacent to. Until the start of the next round, your opponent counts as having 1 fewer figure on or adjacent to that tile or token.

Cost 1
Limit 1

Black Market Prices

Smuggler

: Draw 2 Command cards. Then, discard 1 card from your hand. You gain VPs equal to the cost of the discarded card.

Cost 1
Limit 1

Data Theft

Spy

: Choose a Command card in your opponent's discard pile. Once during this round, you may play that card as though it was in your hand.

Cost 1
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Mitigate

Any Figure

Use while attacking to reroll 1 attack die.

Cost 0
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

On a Mission

C1-10P

: Move up to 5 spaces. Each time you enter a space containing a small figure, you may push that figure 1 space.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper