twin trooper

Deployment Cards

40

▪ Captain Terro

Trooper・Leader・Creature

: +2
: Pierce 2

Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

7

Health 13
Speed 5
Defence
Attack

Feeding Frenzy

Skirmish Upgrade・Attachment

Creature only

Exhaust this card while attacking a figure that has suffered to apply +1 to the attack results.

While attacking an adjacent figure, you gain : Recover 2

1

Health 0
Speed 0
Defence
Attack

Elite Gamorrean Guard

Brawler・Guardian

Reach
: Cleave 2

Gamorrean Honor Guard: While defending during a attack, apply +1 to the defense results

Professional: While attacking you may reroll 1 attack die.

8

Health 8
Speed 4
Defence
Attack

Elite Gamorrean Guard

Brawler・Guardian

Reach
: Cleave 2

Gamorrean Honor Guard: While defending during a attack, apply +1 to the defense results

Professional: While attacking you may reroll 1 attack die.

8

Health 8
Speed 4
Defence
Attack

Elite Probe Droid

Droid

Mobile
: +2
: Pierce 2
: Recover 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

5

Health 7
Speed 4
Defence
Attack

Elite Probe Droid

Droid

Mobile
: +2
: Pierce 2
: Recover 2

Targeting Computer: While attacking, you may reroll 1 attack die.

Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers equal to the results. Then, you are defeated.

5

Health 7
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

▪ Trusted Ally

Skirmish Upgrade・Attachment

Droid only

Exhaust this card while another friendly figure within 3 spaces is attacking. It may reroll 1 attack die.

Exhaust this card during your activation. An adjacent friendly figure recovers 1 or discards 1 Harmful condition.

1

Health 0
Speed 0
Defence
Attack

▪ Rule by Fear

Skirmish Upgrade

At the start of the first game round, draw 2 Command cards, then choose 1 card in your hand to discard.

1

Health 0
Speed 0
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Hunter Protocol

Droid

Use while attacking. You may trigger the same ability up to twice.

Cost 1
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Blitz

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 1
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper