Josh's regional list

Deployment Cards

40

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

▪ Rogue Smuggler

Skirmish Upgrade・Attachment

Han Solo (Scoundrel) Only

You lose 'Distracting.' While attacking, you may reroll 1 attack die.

You can use 'Return Fire' even if you suffered during the attack.

Exhaust this card at the end of the round to interrupt to perform an attack.

-2

Health 0
Speed 0
Defence
Attack

Elite Alliance Ranger

Trooper・Hunter

+1 Ac., Pierce 1
: +2
: Pierce 1
: +3 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Elite Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll up to 2 attack dice.

12

Health 7
Speed 4
Defence
Attack

▪ R2-D2

Droid

+2 Ac., +1
: Pierce 2
: Stun
: Weaken

Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.

Service: You or an adjacent friendly Droid or Vehicle recovers 1 .

Lucky: While defending, if you roll a blank result, add +1 to the defense results.

3

Health 6
Speed 3
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

New Orders

Leader

: Choose 1 adjacent friendly figure. Ready that figure's Deployment card.

Cost 3
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Squad Swarm

Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.

Cost 2
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper