Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
You may include up to 2 Deployment cards in your army.
Prowl: You become Hidden.
Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.
Shape: When you are deployed, you may gain 1 Form card of your choice from the supply.
Shift: At the start of each round, you may switch your From card with 1 other Form card of your choice.
Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Use after a unique hostile figure is defeated to gain 4 VPs.
: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of your activation. You may use the same special action up to twice during this activation.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Any Small Figure
: Choose a friendly figure within 2 spaces. That figure may interrupt to perform a move.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use after a hostile figure suffers . You gain 3 movement points.
Use at the start of your activation. You gain 2 movement points.
Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking to apply +1 to the attack results.
Use while attacking a figure to apply +3 to the attack results.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.
Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).