Isaac Borno

Deployment Cards

40

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

▪ Motivation

Skirmish Upgrade・Attachment

Unique figure only

Exhaust this card during your activation and choose a friendly figure with a lower figure cost than you with line of sight to you. That figure may discard a Harmful condition or recover 1 . Then, that figure gains 1 movement point.

1

Health 0
Speed 0
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Rebel High Command

Skirmish Upgrade

At the end of each game round, draw 1 additional Command card.

2

Health 0
Speed 0
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Alliance Ranger

Trooper・Hunter

+1 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

Alliance Ranger

Trooper・Hunter

+1 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper