Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.
Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.
Chewbacca (Loyal Wookiee) Only
+1 . You lose 'Protector.' While defending,convert all to .
During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.
Once during your activation, you may use 'Slam' without spending an action.
Front Line: While attacking, if the target is within 3 spaces of you, you may replace 1 blue die in your attack pool with 1 red die.
Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.
Combat Suit: While you are defending, reduce the pierce value of the attack results by 1, to a minimum of 0.
Overload: You can trigger the same ability up to twice per attack.
Priority Target: Figures do not block line of sight for this figure's attacks.
Fury: While attacking, if you have suffered 5 or more , apply +1 to the attack results.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Vehicle, Droid, or Heavy Weapon only
While attacking, figures in this group may reroll 1 attack die.
Use at the start of a round. During this round, apply +5 Health to each of your Wookiees.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
Use while attacking to apply +3 accuracy, -1 , or -1 to the results.
Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use when a friendly figure is defeated. Ready your Deployment card and become Focused.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
: A player of your choice shuffles his hand of Command cards into his deck. Then, that player draws 2 cards.
Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Trooper or Guardian
: Distribute 3 (Damage Token) among figures in your group.
Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .
Use during your activation to gain 1 (? Token). If you have suffered 3 or more , gain 2 (? Token) instead.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.
: Move up to 2 spaces, then perform an attack targeting an adjacent figure or object.