No Defense Die

Deployment Cards

40

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Bantha Rider

Creature・Brawler

Massive
: Pierce 2
: +2 Accuracy
Habitat: Desert

: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.

Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .

9

Health 21
Speed 5
Defence
Attack

▪ Beast Tamer

Skirmish Upgrade

Exhaust this card at the start of a Creature's activation for that figure to perform a move.

Exhaust this card at the start of a figure's activation if that figure has the 'Non-Sentient' ability. During this activation, that figure can interact.

1

Health 0
Speed 0
Defence
Attack

▪ Onar Koma

Guardian・Hunter

: +2 , -2 Ac.
: +1 , -1 Ac.

Rush: Move up to 4 spaces, then you may push an adjacent, small figure up to 1 space. If you do, you and that figure suffer 1

Get Down: While a small figure within 2 spaces is defending, you may apply +1 or +1 to the defense results. Limit once per round.

Immune: You cannot gain Harmful conditions.

6

Health 15
Speed 4
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

▪ Black Market

Skirmish Upgrade

At the end of each round, a friendly Smuggler may suffer 1 . If it does, reveal the top Command card of your deck. Then, you may either:

・Spend VPs equal to the card's cost to draw it, or

・Discard that card and gain VPSs equal to its cost, or

・Return that card to the top of the deck.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Jundland Terror

Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .

Cost 2
Limit 2

Jundland Terror

Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .

Cost 2
Limit 2

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Shoot the Messenger

Any Figure

Use after you resolve an attack targeting a figure. If the defender was defeated your opponent discards the top 3 cards of his Command deck.

Cost 0
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Terminal Protocol

Droid

Use during your activation. Roll 1 green die. Each other figure and object in or adjacent to your space suffers equal to the results. Then, you are defeated.

Cost 1
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper