Alter Mind: Hostile figures with a figure cost of 6 or less within 3 spaces of you cannot interact and are not counted for the purposes of control.
Into the Force: When you are defeated, choose another friendly figure. That figure becomes Focused.
Force Leap: Place your figure in an empty space within 6 spaces.
Vigor: At the start of your activation you may gain 2 movement points or 1 (token).
Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.
Stealthy: At the start of each mission, become Hidden.
Cut and Run: When you exit a space containing a hostile figure, that figure suffers 1 . Limit once per figure per round.
Fell Swoop: After this attack resolves, become Hidden, move up to 2 spaces, then perform another attack. Limit once per round.
Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.
Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Deflect: After a attack targeting you or an adjacent friendly figure resolves, a hostile figure of your choice in your line of sight suffers 1 .
Heroic: Once during your activation, you may perform an attack without spending an action.
Exhaust this card when you would draw 1 or more Command cards. Draw 1 fewer card than you would have. Then, search your Command deck for a card with the Force User trait, reveal it, and put it in your hand. Then, shuffle your Command deck. Then, choose a friendly Force User. That figure suffers equal to the cost of the revealed card.
: Recover 2 .
: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.
: During your next activation you may perform 1 additional action.
After a figure resolves an activation, ready your Deployment card.
Use at the start of a round. Until the end of the round, you gain the Force User trait and apply +1 to your attack results.
Use while defending to reroll 1 defense die.
: You cannot suffer or recieve conditions until your next activation. At the start of your next activation, gain 4 movement points.
Use at the start of your activation. While attacking during this round, apply -1 to the defense results.
Use at the start of your activation. You gain 2 movement points.
Use at the start of a round. Until the end of the round, hostile figures cannot declare attacks targeting you unless they are within 3 spaces of you.
Use at the start of a round. Until the start of the next round, hostile figures within 3 spaces of you cannot interact and are not counted for the purposes of control.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.
: A friendly figure within 2 spaces is defeated. Your opponent gains only half the VPs he would normally gain (rounded down).
Use when an attack targeting you is declared. The attacker suffers 1 (3 if you spent a (Defense Token) during this attack).
: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.