ISB Force

Deployment Cards

40

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

▪ Agent Blaise

Spy・Leader

+1
: +1
: Pierce 2
: +3 Accuracy

Adapt: The first time your opponent plays a Command card each round, choose 1 Spy or Trooper. That figure becomes Hidden.

Interrogate: Look at your opponent's hand and choose a Command card. You may discard a card of equal or greater cost from your hand to discard the chosen card.

6

Health 8
Speed 4
Defence
Attack

Elite ISB Infiltrator

Spy

: Pierce 1, Hide
: +2
: Pierce 1, +2 Accuracy

Coordinated Raid: Another figure in your group may interrupt to perform an attack targeting a hostile figure in your line of sight. Limit once per group per round.

Deadly: Apply -1 to the defense results.

7

Health 6
Speed 4
Defence
Attack

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

▪ The Grand Inquisitor

Force User・Hunter

: +1
: Pierce 3
: Cleave 3

Lightsaber Throw: Perform a attack using 1 red and 1 yellow die. Apply +3 accuracy to the attack results.

Deadly: Apply -1 to the defense results

Defensive: While defending, if you did not roll a result, apply +1 to the defense results.

9

Health 15
Speed 5
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Force Lightning

Force User

: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.

Cost 3
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Cut Lines

Spy

Use at the start of a Status Phase. Players cannot draw Command cards during this round.

Cost 0
Limit 1

Deadly Precision

Force User

Use at the start of your activation. While attacking during this round, apply -1 to the defense results.

Cost 0
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Force Surge

Force User

Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .

Cost 2
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

Force Jump

Force User

: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.

Cost 1
Limit 1

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