Lightsaber Throw: Perform a attack using 1 red and 1 yellow die. Apply +3 accuracy to the attack results.
Deadly: Apply -1 to the defense results
Defensive: While defending, if you did not roll a result, apply +1 to the defense results.
Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
You may include up to 2 Deployment cards in your army.
Rapid Fire: Perform 2 attacks.
Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .
Dual-Bladed Fury: Before you declare an attack, choose one: This attack gains Reach and Cleave 2 or you become Focused.
Stalk Prey: After this attack resolves, you gain 2 movement points and 1 (token).
Sustained by Rage: You cannot recover . If you have not resolved an activation this round, you cannot be defeated.
Smuggler or Hunter
Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.
Use while attacking. You may trigger the same ability up to twice.
: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.
: Choose a hostile figure in your line of sight within 2 spaces. That figure and each figure adjacent to it suffers 2 and becomes Stunned.
: Perform an attack. Apply +4 to the attack results.
The Grand Inquisitor
Use when you declare "Lightsaber Throw." Apply +2 Accuracy to the attack results. The attack gains Cleave 2 .
Use at the start of your activation. While attacking during this round, apply -1 to the defense results.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Use while attacking to apply +1 to the attack results.
Use during your activation to perform an attack without using an action.
Hunter or Smuggler
Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.
Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.
Use when you use 'Dual-Bladed Fury.' You may choose both effects instead of only 1.
Use during your activation to gain 1 (token). Then, either move up to 1 space or push an adjacent small figure up to 1 space.