mercs

Deployment Cards

39

▪ Shyla Varad

Brawler・Hunter

+1
: +2
: Pierce 2
: Cleave 2

Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.

Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .

8

Health 12
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

▪ MHD-19

Droid

: Focus
: +1
: Recover 2

Medical Loadout: You or an adjacent friendly figure recovers 3 .

Improper Procedule: Choose an adjacent hostile figure. That figure suffers 1 and becomes Weakend.

5

Health 7
Speed 4
Defence
Attack

▪ Murne Rin

Leader・Spy

: +2
: +2 Accuracy

False Orders: Choose a hostile figure with a figure cost of 3 or less within 3 spaces. Perform a move or attack with that figure.

Field Report: At the end of your activation, if you have more command cards in your hand than your opponent does in his, you and another friendly figure within 3 spaces may become Hidden.

4

Health 6
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Survivalist

Skirmish Upgrade・Attachment

Hunter or Trooper only

You ignore additional movement point costs for difficult terrain and hostile figures.

At the end of each round, if you are in an exterior space, you recover 1 .

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Jump Jets

Any Small Figure

: Place your figure in an empty space within 5 spaces.

Cost 1
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Parry

Brawler or Guardian

Use while defending to apply +1 to the defense results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper