Merc Creatures

Deployment Cards

40

Feeding Frenzy

Skirmish Upgrade・Attachment

Creature only

Exhaust this card while attacking a figure that has suffered to apply +1 to the attack results.

While attacking an adjacent figure, you gain : Recover 2

1

Health 0
Speed 0
Defence
Attack

Rancor

Creature・Brawler

Massive
Reach
: +2
: Cleave 2

Brutality: Perform 2 attacks. Each attack must have a different target.

Non-Sentient: You cannot interact.

Trained: At the start of each round, you may add 1 black die to your defense pool during this round. If you do, lose Brutality and Non-Sentient during this round.

10

Health 15
Speed 4
Defence
Attack

Bantha Rider

Creature・Brawler

Massive
: Pierce 2
: +2 Accuracy
Habitat: Desert

: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.

Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .

9

Health 21
Speed 5
Defence
Attack

Wampa

Creature・Brawler

+1
: Stun
: Cleave 2
Habitat: Snow

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Hunger: At the start of your activation, if there are no hostile figures within 3 spaces, gain 2 movement points.

Non-Sentient: You cannot interact.

5

Health 9
Speed 3
Defence
Attack

Wampa

Creature・Brawler

+1
: Stun
: Cleave 2
Habitat: Snow

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Hunger: At the start of your activation, if there are no hostile figures within 3 spaces, gain 2 movement points.

Non-Sentient: You cannot interact.

5

Health 9
Speed 3
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Jawa Scavenger

Smuggler

+2 Accuracy
: +2
: +2 Accuracy

Harass: After the attack resolves, if it did not miss, the defender suffers 1 .

Take Cover: While defending, you may apply +1 and -1 to the defense results.

2

Health 3
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Close the Gap

Use at the start of a round. Each of your Brawlers may move up to 1 space.

Cost 2
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Wild Fury

Creature or Wookiee

Use during your activation. You become Focused and may perform multiple attacks during this activation. At the end of your activation become Stunned and Bleeding.

Cost 2
Limit 1

Survival Instincts

Creature

Use at the start of your activation. Until the end of the round, apply +1 and +1 to your defense results.

Cost 1
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Jundland Terror

Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .

Cost 2
Limit 2

Jundland Terror

Use at the end of a round and choose a "Tusken Raider" or "Bantha Rider" figure. The chosen figure gains 2 movement points and may interrupt to perform an attack or .

Cost 2
Limit 2

Crush

Any Massive Figure

Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .

Cost 3
Limit 1

Parry

Brawler or Guardian

Use while defending to apply +1 to the defense results.

Cost 0
Limit 1

Utinni!

Use at the start of a round. During this round, each friendly Jawa Scavenger gains +1 Speed, +1 Accuracy, and : If you are attacking a figure, gain 1 VP.

Cost 1
Limit 1

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