Sid's Weak Empire

Deployment Cards

40

▪ Emperor Palpatine

Force User・Leader

Pierce 3
: +1

Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack

Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).

Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .

8

Health 13
Speed 3
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

AT-DP

Vehicle・Heavy Weapon

Massive
+1 , +3 Ac.
: +1
: Pierce 2

Assault: You can perform multiple attacks during your activation.

Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.

9

Health 16
Speed 3
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

Vader's Finest

Skirmish Upgrade・Attachment

Trooper only

Figures in this group gain:

: Perform an attack, then gain 2 movement points.

: Discard 1 Harmful condition and become Focused.

2

Health 0
Speed 0
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Overrun

Vehicle

Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.

Cost 2
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Fuel Upgrade

Use a the start of a round. Until the end of the round, each of your Vehicles gains +1 Speed and applies +1 to its defense results.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Crush

Any Massive Figure

Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .

Cost 3
Limit 1

Force Illusion

Force User

Use while a hostile figure in your line of sight is attacking. The defender becomes Hidden.

Cost 2
Limit 1

Force Rush

Force User

Use at the start of your activation. You gain 2 movement points.

Cost 0
Limit 1

Force Surge

Force User

Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Collateral Damage

Heavy Weapon

Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper