Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Assault: You can perform multiple attacks during your activation.
Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.
Agile: While defending, you may convert 1 to 1 .
Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.
Figures in this group gain:
: Perform an attack, then gain 2 movement points.
: Discard 1 Harmful condition and become Focused.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use while attacking to apply +2 accuracy to the attack results.
Use while attacking to apply +3 accuracy, -1 , or -1 to the results.
Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.
: Gain a number of movement points equal to your Speed + 2.
Use a the start of a round. Until the end of the round, each of your Vehicles gains +1 Speed and applies +1 to its defense results.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Any Massive Figure
Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .
Use while a hostile figure in your line of sight is attacking. The defender becomes Hidden.
Use at the start of your activation. You gain 2 movement points.
Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .
Use while attacking to apply +1 to the attack results.
Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.
Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.