The Hunters

Deployment Cards

40

▪ Boba Fett

Hunter

+1 , +1
Mobile
: Pierce 1
: Weaken

Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.

Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2

13

Health 12
Speed 6
Defence
Attack

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Shyla Varad

Brawler・Hunter

+1
: +2
: Pierce 2
: Cleave 2

Mandalorian Whip: Choose a small, hostile figure within 3 spaces and line of sight. Push that figure up to 3 spaces to a space adjacent to you. Then, perform an attack targeting that figure.

Responsive: At the start of your activation, you may gain 1 movement point or recover 1 .

8

Health 12
Speed 4
Defence
Attack

▪ Dengar

Hunter

+2 Accuracy
: +2

Contempt: While attacking, if the target does not have a Harmful condition, apply +1 to the attack results.

Punishment: After the attack resolves, if the target suffered 1 or more , choose 1 Harmful condition. The target gains that condition. This ability can be triggered multiple times in the same attack.

7

Health 8
Speed 4
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Hunter Protocol

Droid

Use while attacking. You may trigger the same ability up to twice.

Cost 1
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Jump Jets

Any Small Figure

: Place your figure in an empty space within 5 spaces.

Cost 1
Limit 1

Mandalorian Tactics

Boba Fett

: Perform 2 attacks. Apply +1 to each attack's results. Instead of choosing 1 ability from "Battle Discipline," apply all of its listed abilities.

Cost 3
Limit 1

Capture the Weary

Hunter

: Choose an adjacent hostile figure. That figure becomes Weakened. If that figure was already Weakened, it suffers 2 instead.

Cost 1
Limit 1

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