strain train 2.0

Deployment Cards

40

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

▪ Bossk

Hunter・Brawler

+1
+2
+2 Accuracy
: Pierce 2

Indiscriminate Fire: Choose a space within 3 spaces and in your line of sight. Then, roll 1 green die. Each figure on or ajacent to that space suffers equal to the results and equal to the results.

Regenerate: At the end of each round, recover 2 and discard all Harmful conditions.

8

Health 10
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

Trandoshan Hunter

Hunter・Brawler

: Bleed
: Pierce 2

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Scattergun: While attacking, if you are adjacent to the target, apply +1 to the attack results.

7

Health 6
Speed 4
Defence
Attack

Elite Wing Guard

Guardian・Trooper

: +2
: Recover 2

Keep the Peace: When a hostile figure declares an attack targeting a space adjacent to you, if that space does not contain a friendly Guardian, you may suffer 1 . If you do, the attacker suffers 1 . Limit 1 'Keep the Peace' ability used per attack.

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

▪ Under Duress

Skirmish Upgrade

When a hostile figure suffers , for each resulting he wishes to prevent, the player controlling that figure must discard 2 Command cards from the top of his deck instead of 1.

2

Health 0
Speed 0
Defence
Attack

▪ Devious Scheme

Skirmish Upgrade

After setup, choose your Deployment zone. Your opponent starts the game with initiative and must deploy his figures first.

If your opponent also has “Devious Scheme,” this card has no effect.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Close the Gap

Use at the start of a round. Each of your Brawlers may move up to 1 space.

Cost 2
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Parting Blow

Brawler

Interrupt when a hostile figure exits an adjacent space. Before that figure moves, perform an attack targeting that figure. Then, you become Stunned.

Cost 2
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Opportunistic

Any Figure

Use after a hostile figure suffers . You gain 3 movement points.

Cost 0
Limit 1

Grisly Contest

Brawler

Use during your activation. An adjacent hostile figure suffers 2 . Then, you suffer 2 .

Cost 2
Limit 1

Primary Target

Hunter

Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.

Cost 1
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper