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Deployment Cards

40

▪ Greedo

Hunter・Smuggler

+1 Ac., +1
: Bleed
: +2
: +3 Accuracy

Slow on the Draw: When you declare an attack, the target may interrupt to perform an attack targeting you.

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

4

Health 7
Speed 5
Defence
Attack

▪ Agent Blaise

Spy・Leader

+1
: +1
: Pierce 2
: +3 Accuracy

Adapt: The first time your opponent plays a Command card each round, choose 1 Spy or Trooper. That figure becomes Hidden.

Interrogate: Look at your opponent's hand and choose a Command card. You may discard a card of equal or greater cost from your hand to discard the chosen card.

6

Health 8
Speed 4
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

AT-DP

Vehicle・Heavy Weapon

Massive
+1 , +3 Ac.
: +1
: Pierce 2

Assault: You can perform multiple attacks during your activation.

Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.

9

Health 16
Speed 3
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

AT-DP

Vehicle・Heavy Weapon

Massive
+1 , +3 Ac.
: +1
: Pierce 2

Assault: You can perform multiple attacks during your activation.

Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.

9

Health 16
Speed 3
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Command Cards

Collect Intel

Use at the start of a round if you have 1 or more Spiesspy on the map. Look at your opponent's hand of Command cards.

Cost 1
Limit 2

Collect Intel

Use at the start of a round if you have 1 or more Spiesspy on the map. Look at your opponent's hand of Command cards.

Cost 1
Limit 2

Counter Attack

Brawler

Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .

Cost 2
Limit 1

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Heavy Armor

Vehicle

Use while defending. During this attack, the Pierce keyword has no effect.

Cost 1
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Improvised Weapons

Any Figure

: Perform a attack using 1 green and 1 yellow die. You cannot use abilities during this attack.

Cost 0
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Crush

Any Massive Figure

Use when you end your movement in spaces that contain one or more other figures. Choose one of those figures that is small. That figure suffers 4 .

Cost 3
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Blood Feud

Jabba the Hutt

: Place this card on a hostile Deployment card. When an attack targeting a figure in that group is declared, apply +1 to the attack results.

Cost 2
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper