Test

Deployment Cards

36

▪ Gaarkhan

Wookiee・Guardian・Brawler

+1
: Pierce 1, Bleed
: Focus

Enraged: If you have suffered at least 1 , you can perform multiple attacks each activation.

Charge: Move a number of spaces up to your Speed. Then, you may perform an attack.

8

Health 10
Speed 4
Defence
Attack

▪ Diala Passil

Force User・Brawler

: Recover 2
: Pierce 3
: Cleave 2

Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target’s defense pool.

Foresight: While defending, you may reroll 1 defense die.

7

Health 8
Speed 5
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

Stormtrooper

Trooper

: +1
: +2 Accuracy

Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.

6

Health 3
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Fleet Footed

Any Figure

Use during your activation to gain 1 movement point.

Cost 0
Limit 1

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Roar

Wookiee or Creature

: If you have suffered 3 or more , choose up to 3 adjacent hostile figures. Those figures become Stunned.

Cost 1
Limit 1

Sit Tight

Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.

Cost 0
Limit 1

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

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