Use the Force, Luke

Deployment Cards

39

▪ Luke Skywalker

Force User

+1
: +2
: Recover 2
: +2 Accuracy

Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.

Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.

10

Health 10
Speed 5
Defence
Attack

▪ Diala Passil

Force User・Brawler

: Recover 2
: Pierce 3
: Cleave 2

Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target’s defense pool.

Foresight: While defending, you may reroll 1 defense die.

7

Health 8
Speed 5
Defence
Attack

▪ Fenn Signis

Trooper・Leader

: Blast 1
: +1
: +1 Accuracy

Assault: You can perform multiple attacks each activation.

Trooper Assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain “Assault.” Limit once per round.

9

Health 10
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

Rebel Trooper

Trooper

: Pierce 1
: +1 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

6

Health 3
Speed 4
Defence
Attack

▪ Balance of the Force

Skirmish Upgrade

You may include an additional 3 points worth of Command cards in your deck.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Knowledge and Defense

Force User

: Until the end of the round, add 1 white die to your defense pool.

Cost 2
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper