Lightsaber Throw: Perform a attack using 1 red and 1 yellow die. Apply +3 accuracy to the attack results.
Deadly: Apply -1 to the defense results
Defensive: While defending, if you did not roll a result, apply +1 to the defense results.
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
Battle Presence: After a hostile figure voluntarily exits a space adjacent to you, that figure suffers 1 . Limit once per figure per round.
Battle Discipline: When you declare an attack, choose 1 of the following abilities to apply to that attack:
+2 Ac. | : +2 | : Recover 2
Unstable Device: Choose a space within 3 spaces and roll 1 yellow die. Each figure on or adjacent to that space suffers equal to the results. Then, you suffer 1 .
Shady Contacts: You may include up to 1 non-upgrade Deployment card in your army.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use while attacking to apply +2 accuracy to the attack results.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
: If you have the attack type, perform 2 attacks.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Use after your opponent rerolls a die. Remove that die's result from the results.
Use when you declare an attack targeting a hostile figure with the highest figure cost of all hostile figures on the map. You become Focused and apply +1 to the attack results.
Hunter or Smuggler
Use when you declare an attack to add 1 attack die of your choice to the attack pool.
Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.
Use while attacking to reroll 1 attack die.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Use while attacking a figure to apply +3 to the attack results.
Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .