Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Darth Vader (Lord of the Sith) Only
+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.
At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.
Assault: You can perform multiple attacks during your activation.
Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.
Figures in this group gain:
: Perform an attack, then gain 2 movement points.
: Discard 1 Harmful condition and become Focused.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
Emperor: Once during your activation, you may choose another figure within 4 spaces. That figure interrupts to perform an attack
Tempt: At the start of your activation, a figure of your choice suffers 1 and gains 1 (token).
Force Lightning: Choose a figure within 4 spaces and line of sight. That figure suffers 3 and becomes Weakened. Each figure adjacent to that figure suffers 1 .
Use after a unique hostile figure is defeated to gain 4 VPs.
Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use during your activation. For each hostile figure defeated during this activation, you may perform 1 additional action.
: Choose a small hostile figure within 3 spaces. Perform 1 attack with that figure.
: Perform an attack. This attack gains:
: Pierce 1, Weaken
Use when an attack targeting you is declared. If it is not the attacker's activation, apply +2 to the defense results.
Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use at the start of your activation. While attacking during this round, apply -1 to the defense results.