RC_Vader-ATDP-eClaw-HiredGun-rOff-eOff

Deployment Cards

40

Elite Clawdite Shapeshifter

Hunter・Spy

Shape: When you are deployed, you may gain 1 Form card of your choice from the supply.

Shift: At the start of each round, you may switch your From card with 1 other Form card of your choice.

6

Health 8
Speed 4
Defence
Attack

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

AT-DP

Vehicle・Heavy Weapon

Massive
+1 , +3 Ac.
: +1
: Pierce 2

Assault: You can perform multiple attacks during your activation.

Charge Generators: While attacking, if you have suffered fewer than 9 , apply +1 to the attack results and you may reroll 1 attack die.

9

Health 16
Speed 3
Defence
Attack

▪ Temporary Alliance

Skirmish Upgrade

You may include up to 2 Deployment cards in your army.

1

Health 0
Speed 0
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Elite Imperial Officer

Leader

: Focus
: Stun
: +1
: +3 Accuracy

Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

5

Health 5
Speed 4
Defence
Attack

Hired Gun

Smuggler

: +1
: Pierce 1
: +1 Accuracy

Parting Shot: When you have suffered equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

Disposable: While defending, apply -1 to your defense results.

4

Health 3
Speed 5
Defence
Attack

Command Cards

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Single Purpose

Any Figure

Use at the start of your activation. You may use the same special action up to twice during this activation.

Cost 1
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Disorient

Use after a hostile figure with a Beneficial condition suffers . Discard 1 Beneficial condition from that figure. Then that figure suffers 2

Cost 0
Limit 1

Collateral Damage

Heavy Weapon

Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .

Cost 1
Limit 1

Prepared for Battle

Any Figure

Use during your activation to gain 1(Attack token)and 1 (Defense Token). Then, if you are a Leader, an Adjacent friendly figure gains 1(Attack Token) and 1(Defense Token).

Cost 2
Limit 1

Force Jump

Force User

: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper