Jabba's Zoo

Deployment Cards

40

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

Rancor

Creature・Brawler

Massive
Reach
: +2
: Cleave 2

Brutality: Perform 2 attacks. Each attack must have a different target.

Non-Sentient: You cannot interact.

Trained: At the start of each round, you may add 1 black die to your defense pool during this round. If you do, lose Brutality and Non-Sentient during this round.

10

Health 15
Speed 4
Defence
Attack

Elite Nexu

Creature・Brawler

Mobile
Bleed
Cleave 2
: + 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

6

Health 8
Speed 6
Defence
Attack

Bantha Rider

Creature・Brawler

Massive
: Pierce 2
: +2 Accuracy
Habitat: Desert

: Trample: Choose up to 3 adjacent hostile figures and roll 1 red die. Each of those figures suffers equal to the results.

Stampede: When you end your movement in spaces that contain other figures, each hostile figure in your spaces suffers 1 .

9

Health 21
Speed 5
Defence
Attack

Wampa

Creature・Brawler

+1
: Stun
: Cleave 2
Habitat: Snow

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

Hunger: At the start of your activation, if there are no hostile figures within 3 spaces, gain 2 movement points.

Non-Sentient: You cannot interact.

5

Health 9
Speed 3
Defence
Attack

Nexu

Creature・Brawler

Mobile
Bleed
: Cleave 1
: Pierce 2

Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.

Cunning: While defending, apply +1 to the defense results for each result.

Non-Sentient: You cannot interact.

4

Health 6
Speed 6
Defence
Attack

Command Cards

Dirty Trick

Smuggler or Hunter

Use when a hostile figure enters an adjacent space. That figure must choose to either suffer 3 or become Stunned.

Cost 2
Limit 1

Ferocity

Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.

Cost 1
Limit 1

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Price on Their Heads

Hunter

: Place this card on a hostile Deployment card. When the last figure in that group is defeated, gain an additional 4 VPs.

Cost 1
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Feral Swipes

Creature

: For each die in your attack pool, perform a attack using 1 red die.

Cost 1
Limit 1

Battlefield Awareness

Leader

Use after another friendly figure within 3 spaces rolls any number of dice to reroll 1 of those dice.

Cost 1
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Pickpocket

Smuggler

Use during your activation while adjacent to a hostile figure to roll 1 green die. Your opponent loses VPs and you gain VPs equal to the Accuracy result.

Cost 1
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

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