Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
At the end of each game round, draw 1 additional Command card.
Resourceful: While attacking or derending, you may reroll 1 of your attack or defense dice
Gambit: Before you reroll a die, you may replace it with another die of the same type. After rolling, the new die is considered rerolled.
Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.
Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.
Improved Smuggler's Instincts: Perform an interact, then move up to 3 spaces.
Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.
Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.
Get Into Position: Gain 4 movement points and become Focused.
Overload: You can trigger the same ability up to twice per attack.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use at the start of a round if you have 1 or more Spieson the map. Look at your opponent's hand of Command cards.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.
: During this round, while defending, apply +1 and -2 Accuracy to the results.
: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.
Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.
: Gain a number of movement points equal to your Speed + 2.
After a figure resolves an activation, ready your Deployment card.
: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.
: Perform an attack. Apply +4 to the attack results.
Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .
: Draw 2 Command cards. Then, discard 1 card from your hand. You gain VPs equal to the cost of the discarded card.