Rebel Luke

Deployment Cards

39

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Rebel High Command

Skirmish Upgrade

At the end of each game round, draw 1 additional Command card.

2

Health 0
Speed 0
Defence
Attack

▪ Lando Calrissian

Leader・Smuggler

+2 Accuracy
: Hide, Stun
: +2

Resourceful: While attacking or derending, you may reroll 1 of your attack or defense dice

Gambit: Before you reroll a die, you may replace it with another die of the same type. After rolling, the new die is considered rerolled.

6

Health 8
Speed 4
Defence
Attack

▪ Luke Skywalker

Force User

+1
: +2
: Recover 2
: +2 Accuracy

Saber Strike: Perform a attack using 1 red and 1 yellow die. This attack gains Pierce 3.

Inspiring: While another friendly figure within 3 spaces is attacking, it may reroll 1 die.

10

Health 10
Speed 5
Defence
Attack

Elite Alliance Smuggler

Smuggler

: Stun
: Focus
: Pierce 2
: +3 Accuracy

Improved Smuggler's Instincts: Perform an interact, then move up to 3 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

4

Health 5
Speed 5
Defence
Attack

Elite Rebel Trooper

Trooper

: Pierce 2
: +2 Accuracy

Aim: If you have not exited your space during this activation, apply +1 and +2 Accuracy to your attack results.

Get Into Position: Gain 4 movement points and become Focused.

9

Health 5
Speed 4
Defence
Attack

Rebel Saboteur

Spy・Heavy Weapon

+2 Accuracy
: Pierce 1
: Stun
: Blast 1

Overload: You can trigger the same ability up to twice per attack.

5

Health 4
Speed 4
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Collect Intel

Use at the start of a round if you have 1 or more Spiesspy on the map. Look at your opponent's hand of Command cards.

Cost 1
Limit 2

Deflection

Force User

Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .

Cost 1
Limit 2

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Expose Weakness

Any Figure

: Choose an adjacent hostile figure. The next attack targeting that figure gains Pierce 3.

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Telekinetic Throw

Force User

: Choose a hostile figure in your line of sight within 3 spaces. Roll 2 blue dice. That figure suffers equal to the results.

Cost 1
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Son of Skywalker

Luke Skywalker

After a figure resolves an activation, ready your Deployment card.

Cost 3
Limit 1

Take it Down

Gideon Argus

: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.

Cost 3
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

Self-Defense

Any Figure

Use when a hostile figure enters a space adjacent to you. That figure suffers 1 .

Cost 0
Limit 1

Black Market Prices

Smuggler

: Draw 2 Command cards. Then, discard 1 card from your hand. You gain VPs equal to the cost of the discarded card.

Cost 1
Limit 1

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