Smuggler's Run

Deployment Cards

40

▪ Chewbacca

Smuggler・Wookiee・Guardian

: +2
: Stun
: + 2 Accuracy

Slam: Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. Then, if it is a small figure, you may push it 1 space.

Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Protector” ability used per attack.

15

Health 14
Speed 4
Defence
Attack

▪ Han Solo

Smuggler・Leader

: +2 Ac., +1
: + 2

Return Fire: After an attack targeting you is resolved, if you did not suffer any , you can interrupt to perform an attack targeting that attacker. Limit once per round.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Cunning: While defending, apply +1 to the defense results for each result.

12

Health 12
Speed 4
Defence
Attack

Alliance Ranger

Trooper・Hunter

+1 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Guerrilla: After you resolve an attack, if the defender was defeated, become Hidden.

Sniper: While attacking, if the target space is 5 or more spaces away, you may reroll 1 attack die.

9

Health 5
Speed 4
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

Alliance Smuggler

Smuggler

: Stun
: Pierce 1
: +2 Accuracy

Smuggler's Instincts: Perform an interact, then move up to 2 spaces.

Slippery: While defending, apply -2 Accuracy to the attack results. After an attack targeting you resolves, gain 2 movement points.

2

Health 3
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Rogue Smuggler

Skirmish Upgrade・Attachment

Han Solo (Scoundrel) Only

You lose 'Distracting.' While attacking, you may reroll 1 attack die.

You can use 'Return Fire' even if you suffered during the attack.

Exhaust this card at the end of the round to interrupt to perform an attack.

-2

Health 0
Speed 0
Defence
Attack

▪ Wookiee Avenger

Skirmish Upgrade・Attachment

Chewbacca (Loyal Wookiee) Only

+1 . You lose 'Protector.' While defending,convert all to .

During setup search your Command deck for 'Debts Repaid,' reveal it, put it into your hand, and shuffle your deck. Then draw 1 fewer card into your initial hand.

Once during your activation, you may use 'Slam' without spending an action.

-4

Health 0
Speed 0
Defence
Attack

▪ On a Diplomatic Mission

Skirmish Upgrade・Attachment

Leader Only

Exaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:

You gain 2 movement points.

Until the end of the round, apply +1 to your defense results.

You gain 1 VP.

1

Health 0
Speed 0
Defence
Attack

▪ Smuggler's Run

Skirmish Upgrade・Attachment

Smuggler only

: Deplete this card while you are in your opponent's deployment zone. You gain 5 VPs.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Celebration

Use after a unique hostile figure is defeated to gain 4 VPs.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Debts Repaid

Chewbacca

Use when a friendly figure is defeated. Ready your Deployment card and become Focused.

Cost 3
Limit 1

I Make My Own Luck

Han Solo

Use at the start of a round. Your player claims the initiative token, and he must activate you first this round.

Cost 2
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Stealth Tactics

Any Small Figure

Use while defending to add 1 white die to your defense pool.

Cost 1
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Heart of Freedom

Any Figure

Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.

Cost 2
Limit 1

On the Lam

Smuggler

Use while defending, before the attacker applies modifiers, to interrupt to perform a move.

Cost 3
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Blitz

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 1
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Toxic Dart

Hunter or Smuggler

Use during your activation. A hostile figure within 3 spaces and in your line of sight suffers 1 and becomes Weakened.

Cost 0
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper