Hamburg Tourney B

Deployment Cards

40

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Elite Weequay Pirate

Hunter・Smuggler

+2 Accuracy
: +2
: Pierce 1
: +2 Accuracy

Prowl: You become Hidden.

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

7

Health 6
Speed 4
Defence
Attack

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Elite Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 2

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Overclock: The Junk Droid may interrupt to perform a move or attack.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

5

Health 7
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

Ugnaught Tinkerer

Smuggler

: Bleed
: Pierce 1

Spot Weld: Put the Junk Droid companion into play in an adjacent space.

Scrap Battalion: The Junk Droid readies at the start of your group's activation. It activates as though it was part of your group and may use your surge abilities.

3

Health 4
Speed 4
Defence
Attack

▪ Black Market

Skirmish Upgrade

At the end of each round, a friendly Smuggler may suffer 1 . If it does, reveal the top Command card of your deck. Then, you may either:

・Spend VPs equal to the card's cost to draw it, or

・Discard that card and gain VPSs equal to its cost, or

・Return that card to the top of the deck.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Pummel

Any Figure

: If you have the attack type, perform 2 attacks.

Cost 1
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Tough Luck

Any Figure

Use after your opponent rerolls a die. Remove that die's result from the results.

Cost 1
Limit 1

Wild Attack

Any Figure

Use when you declare an attack. Add 1 red die to the attack pool and 1 white die to the defense pool.

Cost 0
Limit 1

Tools for the Job

Hunter or Smuggler

Use when you declare an attack to add 1 attack die of your choice to the attack pool.

Cost 2
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Heightened Reflexes

Hunter

Use while attacking a figure. Choose 1 defense die and remove its results from the defense results.

Cost 2
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Brace for Impact

Any Figure

Use while defending to add 1 black die to your defense pool.

Cost 1
Limit 1

Terminal Protocol

Droid

Use during your activation. Roll 1 green die. Each other figure and object in or adjacent to your space suffers equal to the results. Then, you are defeated.

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper