Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.
Mounted: At the start of your activation, gain 3 movement points.
Exhaust this card while attacking a figure that has suffered to apply +1 to the attack results.
While attacking an adjacent figure, you gain : Recover 2
Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Squad Training: While attacking, while adjacent to another friendly Trooper, you may reroll 1 attack die.
Last Stand: When you are defeated, choose another figure in your group. That figure becomes Focused.
Composite Plating: While defending, if the attacker is 4 or more spaces away, apply +1 to the defense results.
Agile: While defending, you may convert 1 to 1 .
Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.
Figures in this group gain:
: Perform an attack, then gain 2 movement points.
: Discard 1 Harmful condition and become Focused.
Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.
While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.
Use after a unique hostile figure is defeated to gain 4 VPs.
Use after you resolve a group's activation. Exhaust 1 of your Deployment cards to ready 1 other Deployment card of equal or lower Deployment cost that shares at least 1 trait.
Use while attacking to apply +2 accuracy to the attack results.
Use at the end of a round. Choose 1 of your or 1 of your opponent's Creatures. Perform 1 attack with that figure.
: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.
Use at the start of your activation. During this activation, when you enter a hostile figure's space, that figure suffers 2 . Limit once per hostile figure.
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
: Gain a number of movement points equal to your Speed + 2.
Use while defending to reroll 1 defense die.
Use after activating a group. You may immediately activate another ready group with the same name. The combined cost of both groups cannot exceed 15.
Use at the start of your activation. Until the end of the round, you gain +1 , and while friendly Troopers within 2 spaces of you are attacking, apply +1 to the attack results.
Use after you resolve an attack. Choose a figure or object other than the defender within 2 spaces of the target space. That figure or object suffers 2 .
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.