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Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

▪ Driven by Hatred

Skirmish Upgrade・Attachment

Darth Vader (Lord of the Sith) Only

+1 . You lose 'Brutality'. While attacking, you may reroll 1 attack die.

At the end of the each round, move up to 2 spaces. Then, you may use 'Force Choke' or perform an attack. When you declare this attack, remove 1 die from your attack pool.

-5

Health 0
Speed 0
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Riot Trooper

Trooper・Brawler・Guardian

: +1
: +1

Stun Batons: After you resolves an attack, if the target suffered any , it also suffers 1 .

Shield: At the end of your activation, if you have no (Block Token), gain 1 (Block Token).

5

Health 5
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Sit Tight

Use at the start of a round. You do not activate any groups this round until you have more ready Deployment cards than your opponent.

Cost 0
Limit 1

Take Cover

Any Figure

: During this round, while defending, apply +1 and -2 Accuracy to the results.

Cost 0
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

To the Limit

Any Figure

Use after you resolve a during your activation to perform 1 additional action. Then you become Stunned.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Devotion

Droid

: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.

Cost 0
Limit 1

Hard to Hit

Any Figure

Use while defending to reroll 1 defense die.

Cost 0
Limit 1

Cruel Strike

Any Figure

: Perform an attack. This attack gains:
: Pierce 1, Weaken

Cost 0
Limit 1

Set for Stun

Any Figure

: Perform an attack. If the target would suffer 1 or more , reduce the suffered to 0. Then, the target becomes Stunned.

Cost 0
Limit 1

Of No Importance

Use after the last figure in one of your non-unique groups is defeated. That figure is worth 2 fewer VPs, to a minimum of 0.

Cost 0
Limit 1

Improvised Weapons

Any Figure

: Perform a attack using 1 green and 1 yellow die. You cannot use abilities during this attack.

Cost 0
Limit 1

Set a Trap

Use at the start of a round and choose a map tile. At the end of the round, choose one of your figures on that tile to interrupt to perform an attack targeting a hostile figure on that tile.

Cost 0
Limit 1

Harsh Environment

Use at the start of a round. Until the end of the round, figures on exterior spaces apply -1 to their defense results, and figures not on exterior spaces apply +1 to their defense results.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper