Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.
Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.
Force Leap: Place your figure in an empty space within 6 spaces.
Vigor: At the start of your activation you may gain 2 movement points or 1 (token).
Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.
Leaping Slash: Move up to 2 spaces, then perform an attack.
Droid Master: At the start of the mission put J4X-7 into play in an adjacent space. J4X-7 activates at the start or end of your activation. J4X-7 is not counted for the purposes of control.
Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.
Service: You or an adjacent friendly Droid or Vehicle recovers 1 .
Lucky: While defending, if you roll a blank result, add +1 to the defense results.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
On My Mark: Choose another figure within your line of sight. That figure becomes Focused.
Set Your Sights: Perform an attack. Figures do not block line of sight for this attack. Apply +2 Accuracy to the attack results.
Mon Cala Special Forces: When you defeat a figure while using “Set Your Sights,” you become Focused.
At the end of each game round, draw 1 additional Command card.
Exaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:
You gain 2 movement points.
Until the end of the round, apply +1 to your defense results.
You gain 1 VP.
Include this card in your army only if all Deployment cards in your army are unique.
When one of your unique figures is defeated, you may draw 1 Command card, then place 1 Command card from your hand on the bottom of your deck.
Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.
Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.
: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.
Smuggler or Spy
Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
: Gain a number of movement points equal to your Speed + 2.
: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.
: Use while adjacent to a terminal. Until the start of the next round, you gain control of all terminals, regardless of which figures are adjacent to them.
: You and a friendly figure within 3 spaces may each perform an attack targeting the same figure. Figures do not block line of sight for these attacks.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Use when an attack targeting you is declared. If it is not the attacker's activation, apply +2 to the defense results.
Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.
When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.
: Choose a Command card in your opponent's discard pile. Once during this round, you may play that card as though it was in your hand.
Use during your Activation. J4X-7 becomes Focused, then may interrupt to perform and attack. If it is not in play, put J4X-7 into play in your space instead.
Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.
Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.