skirmish league with spies and driods

Deployment Cards

40

▪ Leia Organa

Leader・Spy

+1
: +2
: Recover 2
: +3 Accuracy

Battlefield Leadership: Perform an attack, then choose another friendly figure within 3 spaces. That figure may interrupt to perform an attack with the same target.

Military Efficiency: Choose 1 Command card in your discard pile and shuffle it into your Command deck.

8

Health 8
Speed 5
Defence
Attack

▪ Ahsoka Tano

Force User・Leader・Spy

: +2
: Pierce 3
: Gain 1 (token)

Force Leap: Place your figure in an empty space within 6 spaces.

Vigor: At the start of your activation you may gain 2 movement points or 1 (token).

Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.

8

Health 12
Speed 4
Defence
Attack

▪ Jarrod Kelvin

Brawler・Leader・Spy

+1 , +1
: +2
: Pierce 2
: Gain 1 (Damage Token)

Leaping Slash: Move up to 2 spaces, then perform an attack.

Droid Master: At the start of the mission put J4X-7 into play in an adjacent space. J4X-7 activates at the start or end of your activation. J4X-7 is not counted for the purposes of control.

5

Health 7
Speed 5
Defence
Attack

▪ R2-D2

Droid

+2 Ac., +1
: Pierce 2
: Stun
: Weaken

Scomp Link: If you are adjacent to a terminal, your player draws 1 Command card.

Service: You or an adjacent friendly Droid or Vehicle recovers 1 .

Lucky: While defending, if you roll a blank result, add +1 to the defense results.

3

Health 6
Speed 3
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Gideon Argus

Leader

: Focus
: +2

Tactical Maneuver: Choose another friendly figure in your line of sight. That figure gains 2 movement points.

On My Mark: Choose another figure within your line of sight. That figure becomes Focused.

3

Health 5
Speed 4
Defence
Attack

▪ Loku Kanoloa

Spy

+2 Accuracy
: +1
: Pierce 1

Set Your Sights: Perform an attack. Figures do not block line of sight for this attack. Apply +2 Accuracy to the attack results.

Mon Cala Special Forces: When you defeat a figure while using “Set Your Sights,” you become Focused.

4

Health 4
Speed 5
Defence
Attack

▪ Rebel High Command

Skirmish Upgrade

At the end of each game round, draw 1 additional Command card.

2

Health 0
Speed 0
Defence
Attack

▪ On a Diplomatic Mission

Skirmish Upgrade・Attachment

Leader Only

Exaust this card at the end of your activation, if you did not perform an attack, to choose 1 of the following:

You gain 2 movement points.

Until the end of the round, apply +1 to your defense results.

You gain 1 VP.

1

Health 0
Speed 0
Defence
Attack

▪ Heroic Effort

Skirmish Upgrade

Include this card in your army only if all Deployment cards in your army are unique.

When one of your unique figures is defeated, you may draw 1 Command card, then place 1 Command card from your hand on the bottom of your deck.

0

Health 0
Speed 0
Defence
Attack

▪ Hera Syndulla

Leader・Smuggler

: +1
: Pierce 2

Call the Shots: While another friendly figure within 3 spaces is attacking, you may apply +2 Accuracy, +1 , or +1 to the attack results. Limit once per round.

Smooth Landing: After deployment, you and each adjacent friendly figure gains 1 movement point.

4

Health 7
Speed 4
Defence
Attack

Command Cards

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Slippery Target

Smuggler or Spy

Use when a hostile figure enters an adjacent space. Gain movement points equal to your Speed.

Cost 2
Limit 2

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Take it Down

Gideon Argus

: Choose an adjacent friendly figure. That figure performs an attack. Apply +2 to the attack results.

Cost 3
Limit 1

Terminal Network

R2-D2

: Use while adjacent to a terminal. Until the start of the next round, you gain control of all terminals, regardless of which figures are adjacent to them.

Cost 2
Limit 1

Coordinated Attack

Loku Kanoloa

: You and a friendly figure within 3 spaces may each perform an attack targeting the same figure. Figures do not block line of sight for these attacks.

Cost 2
Limit 1

Negation

Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.

Cost 1
Limit 1

Brace Yourself

Any Figure

Use when an attack targeting you is declared. If it is not the attacker's activation, apply +2 to the defense results.

Cost 0
Limit 1

Intelligence Leak

Spy

Use during your activation to look at your opponent's hand. You may choose and discard a Command card from it. Then, you suffer equal to that card's cost.

Cost 1
Limit 1

Comm Disruption

When a Command card of cost X is played, where X is equal to or less than the number of friendly Spy groups on the map. Discard that card and cancel its effects.

Cost 2
Limit 1

Data Theft

Spy

: Choose a Command card in your opponent's discard pile. Once during this round, you may play that card as though it was in your hand.

Cost 1
Limit 1

Droid Mastery

Jarrod Kelvin

Use during your Activation. J4X-7 becomes Focused, then may interrupt to perform and attack. If it is not in play, put J4X-7 into play in your space instead.

Cost 0
Limit 1

Death Blow

Any Figure

Use when you declare a attack to apply +1 to the attack results. If the defender has the attack type, apply an additional +1 to the attack results.

Cost 1
Limit 1

Officer's Training

Any Figure

Use while attacking to reroll 1 attack die. Then, if you are a Leader, draw 1 Command card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper