Regionals: A-droid-tly Assembled

Deployment Cards

40

▪ BT-1

Droid・Heavy Weapon・Hunter

: Pierce 2
: Blast 1
: Recover 1

Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.

Assassin: Before you declare an attack, become Focused.

6

Health 10
Speed 4
Defence
Attack

Elite Sentry Droid

Trooper・Droid・Guardian

: +1
: Pierce 2
: +2 Accuracy

Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.

Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.

Targeting Computer: While attacking, you may reroll 1 attack die.

10

Health 8
Speed 4
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

▪ Captain Terro

Trooper・Leader・Creature

: +2
: Pierce 2

Flamethrower: Choose a space within 2 spaces. Each other figure on or adjacent to that space suffers 1 and 1 , then becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

7

Health 13
Speed 5
Defence
Attack

▪ 0-0-0

Droid

: Pierce 2
: Recover 2

Shocking Palm: The attack misses and the defender becomes Stunned.

Invasive Procedure: An adjacent figure suffers 1 , 1 and becomes Bleeding. You become Focused.

Unnerving: At the end of your activation, each adjacent hostile figure becomes Weakened.

4

Health 8
Speed 4
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

▪ Zillo Technique

Skirmish Upgrade

Exaust this card while a friendly figure is defending to reduce the Pierce value of the attack results by 2, to a minimum of 0.

While a friendly figure is defending, you may discard 1 Command card to apply +1 to the defense results. Limit once per attack.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Element of Surprise

Any Figure

Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.

Cost 0
Limit 1

Grenadier

Trooper

: Choose a space within 3 spaces and roll 1 red die. Each figure on or adjacent to the chosen space suffers equal to the results.

Cost 3
Limit 1

Guardian Stance

Guardian

Use while an adjacent friendly figure is defending. Reroll 1 or more attack or defense dice.

Cost 1
Limit 1

Provoke

Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.

Cost 1
Limit 1

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Take Initiative

Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.

Cost 0
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Shared Experience

Droid or Vehicle

Use during your activation. Spend 3 movement points to become Focused.


When a friendly Droid or Vehicle is defeated, you may re-draw this card.

Cost 1
Limit 1

Navigation Upgrade

Droid

1 : Place this card in your play area.


Exhaust this card during a friendly Droid's activation. That figure gains 1 movement point.

Cost 2
Limit 1

Triangulate

Droid

: A figure within 5 spaces and line of sight suffers equal to the number of Droids friendly to you with line of sight to it, to a maximum of 3 .

Cost 2
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

Ready Weapons

Trooper or Guardian

: Distribute 3 (Damage Token) among figures in your group.

Cost 0
Limit 1

Concentrated Fire

Trooper

Use then another friendly Trooper declares an attack targeting a target in your line of sight. If you have the attack type, add 1 red die to the attack pool. You become Stunned.

Cost 1
Limit 1

Armed Escort

Vehicle or Droid

Use during your activation. During this round, other friendly figures within 2 spaces of you gain +1 .

Cost 1
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper