Imperial Firing Squad

Deployment Cards

40

Imperial Officer

Leader

: Focus
: +1
: +2 Accuracy

Order: Choose another friendly figure within 2 spaces. During a campaign, that figure may interrupt to perform a move. During a skirmish, that figure gains 2 movement points.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

2

Health 3
Speed 4
Defence
Attack

Elite Royal Guard

Guardian・Brawler

Reach
+1
: Stun
: +2

Sentinel: While a friendly non-Guardian figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results. Limit 1 “Sentinel” or “Protector” ability used per attack.

Forward Vengeance: When an adjacent, friendly, non-Guardian figure is defeated, you become Focused and may move 1 space.

12

Health 10
Speed 5
Defence
Attack

Elite E-Web Engineer

Trooper・Heavy Weapon

+1
+3 Accuracy
: Recover 2
: +2

Tripod: During your activation, you cannot voluntarily exit your space if you attack, and you cannot attack if you exit your space.

Assault: You can perform multiple attacks each activation.

8

Health 7
Speed 3
Defence
Attack

Elite E-Web Engineer

Trooper・Heavy Weapon

+1
+3 Accuracy
: Recover 2
: +2

Tripod: During your activation, you cannot voluntarily exit your space if you attack, and you cannot attack if you exit your space.

Assault: You can perform multiple attacks each activation.

8

Health 7
Speed 3
Defence
Attack

Elite Imperial Officer

Leader

: Focus
: Stun
: +1
: +3 Accuracy

Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

5

Health 5
Speed 4
Defence
Attack

Elite Imperial Officer

Leader

: Focus
: Stun
: +1
: +3 Accuracy

Executive Order: Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

5

Health 5
Speed 4
Defence
Attack

Command Cards

Bodyguard

Guardian

Use when an attack targeting an adjacent friendly figure is declared. If you could be the target of that attack, the attack targets your instead.

Cost 1
Limit 2

Bodyguard

Guardian

Use when an attack targeting an adjacent friendly figure is declared. If you could be the target of that attack, the attack targets your instead.

Cost 1
Limit 2

Covering Fire

Use at the start of the round. During this round, each of your Troopers gains:

: Stun. If the target was already Stunned, apply +2 to the attack results.

Cost 3
Limit 1

Deadeye

Any Figure

Use while attacking to apply +2 accuracy to the attack results.

Cost 0
Limit 1

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Explosive Weaponry

Heavy Weapon

Use when you declare an attack. This attack gains Blast 1 .

Cost 1
Limit 2

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Lock On

Heavy Weapon

Use while attacking to apply +3 accuracy, -1 , or -1 to the results.

Cost 2
Limit 1

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Marksman

Any Figure

Use before declaring a attack. Figures do not block line of sight for this attack.

Cost 1
Limit 2

Planning

Any Figure

: Draw 2 Command cards. Then, if you are not a Leader, discard 1 of those cards.

Cost 0
Limit 1

Rally

Any Figure

Use at the start of your activation to discard all of your Harmful conditions.

Cost 0
Limit 1

Recovery

Any Figure

: Recover 2 .

Cost 0
Limit 1

Urgency

Any Figure

: Gain a number of movement points equal to your Speed + 2.

Cost 0
Limit 1

Maximum Firepower

Heavy Weapon

: Perform an attack. Apply +4 to the attack results.

Cost 3
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper