Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.
Take Cover: While defending, you may apply +1 and -1 to the defense results.
Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.
Missile Salvo: Perform up to 3 attacks with different targets using 1 blue, 1 red, or 1 yellow die. Limit once per die. Apply +3 Accuracy to each of these attacks.
Assassin: Before you declare an attack, become Focused.
Inform: Choose an adjacent friendly figure. That figure becomes Focused.
Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.
Non-Combatant: You cannot attack.
Multi-Fire: Perform 2 attacks. Each attack must have a different target. Apply -1 to each attack's results.
Charged Shot: Perform an attack. Apply +2 Accuracy to the attack results.
Targeting Computer: While attacking, you may reroll 1 attack die.
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .
Assault: You can perform multiple attacks each activation.
IG-88 (assasin droid) only
At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.
You lose ': Recover 3 .' You gain ': Pierce 1.'
Prowl: You become Hidden.
Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.
Use when you declare an attack. If the target figure did not have line of sight to you at the start of your activation, remove 1 die from its defense pool.
: You become Focused.
Use while attacking. You may trigger the same ability up to twice.
Use before declaring a attack. Figures do not block line of sight for this attack.
Use at the start of a round. During this round, each of your Droids may suffer 2 during its activation to perform 1 additional action. Limit once per Droid.
Use after you resolve an activation to choose a hostile figure adjacent to one of your Troopers or Guardians. That figure's group must activate next if able.
: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .
Use at the start of a round to claim the initiative token. Then exhaust 1 of your Deployment cards.
Use after your opponent plays a Command card with a cost of 0. Discard that card and cancel its effects.
Any Small Figure
: Choose a friendly figure within 2 spaces. That figure may interrupt to perform a move.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Use after your opponent rerolls a die. Remove that die's result from the results.
Use while attacking to apply +1 to the attack results.
: A figure within 5 spaces and line of sight suffers equal to the number of Droids friendly to you with line of sight to it, to a maximum of 3 .
Droid or Heavy Weapon
Use while attacking to reroll 1 attack die.