Brutality: Perform 2 attacks. Each attack must have a different target.
Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .
Foresight: While defending, you may reroll 1 defense die.
Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.
Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.
Agile: While defending, you may convert 1 to 1 .
Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.
Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.
Mounted: At the start of your activation, gain 3 movement points.
Use when an attack targeting an adjacent friendly figure is declared. If you could be the target of that attack, the attack targets your instead.
Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .
: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .
: You become Focused.
Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.
: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.
Any Small Figure
: Place your figure in an empty space within 5 spaces.
Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.
Any Small Figure
Use while defending to add 1 white die to your defense pool.
: Perform an attack. After the attack resolves, you gain 3 movement points.
Brawler or Guardian
Use while defending to apply +1 to the defense results.
Use while attacking to apply +1 to the attack results.
Use while attacking to reroll 1 attack die.
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
Use during your activation. You and an adjacent friendly figure each gain 1 movement point.