Dark Side, Best Side

Deployment Cards

40

▪ Darth Vader

Force User・Leader・Brawler

: +2
: Pierce 3

Brutality: Perform 2 attacks. Each attack must have a different target.

Force Choke: Choose a hostile figure in your line of sight. That figure suffers 2 and 1 .

Foresight: While defending, you may reroll 1 defense die.

18

Health 16
Speed 4
Defence
Attack

Elite Snowtrooper

Trooper

: Pierce 2
: +3 Accuracy
: Focus, Weaken

Environmental Recovery Gear: You and each adjacent friendly Trooper may either recover 1 or discard 1 Harmful condition.

Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures.

10

Health 6
Speed 4
Defence
Attack

Elite Jet Trooper

Trooper・Vehicle

Mobile
: +2
: +3 Accuracy

Agile: While defending, you may convert 1 to 1 .

Fly-By: When you declare an attack, if the target space is within 2 spaces, add 1 blue die to your attack pool. After the attack resolves, gain 2 movement points.

7

Health 7
Speed 4
Defence
Attack

Dewback Rider

Trooper・Creature

: +1
: +1
Pierce 2

Shock Lance: Choose a figure within 2 spaces and roll 1 yellow die. That figure suffers equal to the results. Then, if you rolled 1 or more , it becomes Weakened.

Mounted: At the start of your activation, gain 3 movement points.

5

Health 9
Speed 4
Defence
Attack

Command Cards

Bodyguard

Guardian

Use when an attack targeting an adjacent friendly figure is declared. If you could be the target of that attack, the attack targets your instead.

Cost 1
Limit 2

Counter Attack

Brawler

Use after an attack targeting you is resolved. If you were not defeated and are adjacent to the attacker, the attacker suffers 2 .

Cost 2
Limit 1

Emergency Aid

Any Figure

: Choose an adjacent figure. That figure recovers 2 . If you are a Guardian or Leader, that figure recovers an additional 1 .

Cost 2
Limit 1

Focus

Any Figure

: You become Focused.

Cost 1
Limit 1

Reinforcements

Use at the start of a round. Choose 1 of your defeated Troopers that has a reinforcement cost of 3 or less. Place that figure adjacent to any other figure of its group.

Cost 2
Limit 2

Reposition

Leader

: Choose a small friendly figure within 3 spaces. Push that figure up to 3 spaces.

Cost 1
Limit 1

Jump Jets

Any Small Figure

: Place your figure in an empty space within 5 spaces.

Cost 1
Limit 1

Rank and File

Trooper

Use at the start of your activation. You and each friendly Trooper adjacent to you gain 1 movement point.

Cost 1
Limit 1

Stealth Tactics

Any Small Figure

Use while defending to add 1 white die to your defense pool.

Cost 1
Limit 1

Hit and Run

Any Figure

: Perform an attack. After the attack resolves, you gain 3 movement points.

Cost 1
Limit 1

Parry

Brawler or Guardian

Use while defending to apply +1 to the defense results.

Cost 0
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Mitigate

Any Figure

Use while attacking to reroll 1 attack die.

Cost 0
Limit 1

Call the Vanguard

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

Cost 2
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper