Deflect: After a attack targeting you or an adjacent friendly figure resolves, a hostile figure of your choice in your line of sight suffers 1 .
Heroic: Once during your activation, you may perform an attack without spending an action.
Force Leap: Place your figure in an empty space within 6 spaces.
Vigor: At the start of your activation you may gain 2 movement points or 1 (token).
Twin Sabers: While attackign, you may reroll all attack dice or force the defender to reroll all defense dice.
Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target’s defense pool.
Foresight: While defending, you may reroll 1 defense die.
Alter Mind: Hostile figures with a figure cost of 6 or less within 3 spaces of you cannot interact and are not counted for the purposes of control.
Into the Force: When you are defeated, choose another friendly figure. That figure becomes Focused.
Stealthy: At the start of each mission, become Hidden.
Cut and Run: When you exit a space containing a hostile figure, that figure suffers 1 . Limit once per figure per round.
Fell Swoop: After this attack resolves, become Hidden, move up to 2 spaces, then perform another attack. Limit once per round.
Use when an attack targeting you is declared. Apply -2 Accuracy to the attack results.
After the attack is resolved, if you did not suffer any , the attacker suffers 2 .
Use at the start of your activation to discard all of your Harmful conditions.
: Recover 2 .
: Gain a number of movement points equal to your Speed + 2.
: Perform 2 attacks. Each attack must target a different figure.
After a figure resolves an activation, ready your Deployment card.
Any Small Figure
: Place your figure in an empty space within 5 spaces.
Use while defending to reroll 1 defense die.
Use at the end of a round. If your opponent has at least 8 or more VPs than you, choose up to 3 of your figures. Those figures become Focused.
Use at the start of your activation to discard 1 Harmful condition, recover 2 , and gain 2 movement points.
: You cannot suffer or recieve conditions until your next activation. At the start of your next activation, gain 4 movement points.
Use at the start of your activation. You gain 2 movement points.
Use at the end of your activation to move up to 1 space. Then, choose an adjacent hostile figure. That figure suffers 2 and 1 .
Use During your activation. Choose another small figure within 3 spaces. Push that figure up to 2 spaces.
: Move up to 5 spaces. during this movement, you gain 'Mobile.' You cannot end your movement in a space that contains blocking or impassable terrain.