IG-jabjawa

Deployment Cards

40

▪ IG-88

Hunter・Droid

+1
+2 Accuracy
: Recover 3
: +2

Arsenal: Your attack pool consists of any combination of 2 attack dice.

Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 .

Assault: You can perform multiple attacks each activation.

12

Health 10
Speed 5
Defence
Attack

▪ Vinto Hreeda

Hunter・Smuggler

: +1 , Weaken
: Pierce 2, Bleed
: +2 Accuracy, Hide

Rapid Fire: Perform 2 attacks.

Boltslinger: After you resolve an attack during your activation, you may choose a hostile figure other than the defender in your line of sight and within 3 spaces of you. That figure suffers 1 .

5

Health 8
Speed 5
Defence
Attack

Elite Jawa Scavenger

Smuggler・Leader

+2 Accuracy
: +2
: Pierce 2
: +2 Accuracy

Bargain: Spend 1 VP to roll 1 green die. For each result, gain 1 VP.

Take Cover: While defending, you may apply +1 and -1 to the defense results.

Scavenged Stock: If your army's affiliation is , you may include up to 3 Droid groups from any other affiliations in your army.

3

Health 5
Speed 4
Defence
Attack

▪ Jabba the Hutt

Leader・Smuggler・Hunter

Bully: A figure of your choice within 3 spaces suffers 3

Incentivize: A figure of your choice becomes Focused.

Scheme: Draw 1 Command card.

Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points.

Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

6

Health 10
Speed 2
Defence
Attack

Weequay Pirate

Hunter・Smuggler

+1 Accuracy
: +1
: +1 Accuracy

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

5

Health 4
Speed 4
Defence
Attack

Weequay Pirate

Hunter・Smuggler

+1 Accuracy
: +1
: +1 Accuracy

Raider: While attacking, you may choose 1 die. The player that rolled that die must reroll that die.

5

Health 4
Speed 4
Defence
Attack

▪ C-3PO

Droid

Inform: Choose an adjacent friendly figure. That figure becomes Focused.

Cower: While defending, while adjacent to a friendly figure, you may reroll 1 defense die.

Distracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.

Non-Combatant: You cannot attack.

2

Health 4
Speed 3
Defence
Attack

▪ Focused on the Kill

Skirmish Upgrade・Attachment

IG-88 (assasin droid) only

+5 Health

At the start of your activation, gain 2 movement points. Before you declare an attack, you become Focused.

You lose ': Recover 3 .' You gain ': Pierce 1.'

0

Health 0
Speed 0
Defence
Attack

▪ Indentured Jester

Skirmish Upgrade・Attachment

Unique Figure only

Use at the start of the mission, place the Salacious B. Crumb companion in your space. Salacious B. Crumb activates at the start or end of your activation. Salacious B. Crub is not counted for the purposes of control.

1

Health 0
Speed 0
Defence
Attack

▪ Prey on the Weak

Skirmish Upgrade・Attachment

Hunter only

While attacking a figure with a figure cost lower than yours, apply Pierce 1 and +1 Accuracy to the attack results.

1

Health 0
Speed 0
Defence
Attack

Command Cards

Inspiring Speech

Leader

: Choose up to 2 friendly figures adjacent to you. Those figures become Focused.

Cost 2
Limit 1

Merciless

Hunter

:Choose an adjacent hostile figure. That figure's player may discard 2 cards from the top of his Command deck. If he does not, your player gains 3 VPs.

Cost 1
Limit 2

Repair

Any Figure

: Choose an adjacent friendly Droid or Vehicle. That figure recovers 3 .

Cost 2
Limit 2

Strength in Numbers

Use after you resolve a group's activation. You may immediately activate another group. The combined deployment cost these groups cannot exceed 12.

Cost 1
Limit 1

Blaze of Glory

IG-88

Use after an activation resolves to ready your Deployment card. At the end of this round, you suffer 3 .

Cost 2
Limit 1

Devotion

Droid

: Choose an adjacent friendly figure. Then, search your Command deck and draw 1 card with that figure's name as a trait, reveal it, and then shuffle your Command deck.

Cost 0
Limit 1

Smuggled Supplies

Smuggler

Use at the start of your activation to recover 2 , apply +1 to your attack results until the end of the round, or apply +1 to your defense results until the end of the round.

Cost 1
Limit 1

Positioning Advantage

Any Figure

Use while attacking to apply +1 to the attack results.

Cost 0
Limit 1

Mitigate

Any Figure

Use while attacking to reroll 1 attack die.

Cost 0
Limit 1

Assassinate

Hunter

Use while attacking a figure to apply +3 to the attack results.

Cost 3
Limit 1

Blood Feud

Jabba the Hutt

: Place this card on a hostile Deployment card. When an attack targeting a figure in that group is declared, apply +1 to the attack results.

Cost 2
Limit 1

Stimulants

Smuggler

: You or an adjacent figure suffers 1 , then gains 2 movement point and becomes Focused.

Cost 0
Limit 1

Glory of the Kill

Hunter

Use after you resolve an attack targeting a figure. If the defender was defeated, recover 3 .

Cost 1
Limit 1

Advance Warning

Leader

Use during your activation. You and an adjacent friendly figure each gain 1 movement point.

Cost 0
Limit 1

Targeting Network

Droid or Heavy Weapon

Use while attacking to reroll 1 attack die.


While this card is in your discard pile, your Droids gain:
: Re-draw this card.

Cost 0
Limit 1

* SWIASAB: Star Wars Imperial Assault Skirmish Army Builder tool by Clipper